This blog is based on the views of Tedius Zanarukando. It originated in Anderson, South Carolina. It was inspired by a feminist conflict at Wikipedia.org. It is mainly aimed against politically correct nonsense, legislative terrorism, and totalitarian ideologies and false notions. This blog is to fight against culturally sanctioned misandry and marital terror. It teaches intellectual freedom, masculist values, feminine values, and corporate values.
Sunday, February 22, 2009
My top 100 Nintendo characters video on YouTube
Yesterday, I posted a countdown slideshow on YouTube about my top 100 favorite Nintendo characters. That was a very interesting project. The numbers countdown from no. 100 to no. 1, from the oldest Nintendo character to an obscure Fire Emblem sword demon. What my no. 100 and no. 1 Nintendo characters have in common is that they were both from games produced by the late Gunpei Yokoi. My no. 100 Nintendo character is from the first Yokoi produced game, and my no. 1 Nintendo character is the last Yokoi produced game.
Counting down from 100 to 1
No. 100: Mr. Game & Watch: He is Nintendo's oldest character. He is a two-dimensional character. He was created by Gunpei Yokoi.
No. 99: Kirby: He is the name of the first franchise created by Masahiro Sakurai who would later become the creator of the Super Smash Bros. series. He is voiced by a female seiyuu named Makiko Ohmoto. He is one of Nintendo's well known characters.
No. 98: MetaKnight: He is my favorite Kirby character, also created by Masahiro Sakurai. He is enigmatic, follows a code of honor, and lends Kirby a sword before they fight to be fair. His sword can create tornadoes, fire waves, and electric force fields. He wears a navy blue cloak that he can use as a set of wings and wears a silver mask. Beneath his mask, he looks like Kirby. He first appeared in Kirby's Adventure. He has appeared in many games and shows since then.
No. 97: Super Macho Man: He is a stereotypical body builder. He appears in Punch-Out! and Super Punch-Out!. He is known for his spin punch. He taunts Little Mac by flexing his pectoral muscles and incorporates his exercise routines into his powerful attacks.
No. 96: Little Mac: The protagonist of the Punch-Out! series. He hails from Bronx, New York. He appears as an Assist Trophy in Super Smash Bros. Brawl. He is voiced by Hisao Egawa.
No. 95: Ice Cimbers: They consist of Popo and Nana. They are voiced by a female seiyuu named Sanae Kobayashi. They would later appear in Super Smash Bros. Melee and return for Super Smash Bros. Brawl. In those games, the player only controls Popo while Nana mimics the moves.
Saturday, January 31, 2009
TZ doctrine tenet #18: Color is preferred
Saturday, January 24, 2009
TZ doctrine tenet #17: Graphics do not break a game
The vocal minority of gamers believe that gameplay value is everything and graphics and sound do not matter. Gameplay is no more important than graphics and sound, nor is vice versa. Gameplay judgement depends on how you experience the video game. Retroism is a threat to the evolution of video games as an art form. The Mega Man 9 approach is not very productive. Capcom is not good at making great games with great graphics, but Konami, Namco, and Square Enix are. We should have new direction in gaming, not the same old thing from the 1980s. Graphics complement gameplay. It is unwise to focus on thing and neglect the other. A game that is all about gameplay value and nothing about graphics or audio only appeals to retro fanboys. The user feedback also depends on how a video game developer hires its people and how to user plays the games. Gameplay value is in the eye of the beholder.
E-on Software, Inc., the maker of Vue, should step in and make graphics development easier for video games, thus making Vue Game. That would reduce the cost of development. E-on Software, Inc. could be involved in the development of the eighth, ninth, and tenth generation consoles.
I am all for remaking video games into today's graphical standards, but I would not say that the original version is no good. Remakes are a great thing. A remake as I define it is any re-released game that makes a jump from low definition or standard definition to high definition, a jump from 2D to 2.5D or 3D, goes from lackluster 3D to photorealistic 3D, or a direct port that contains significant gameplay changes. Gamers have been begging and pleading for a high-definition console remake of Final Fantasy VII. That is because a remake done right takes everything we love about a video game and expands upon them, while keeping what is so enjoyable about the original gameplay intact. Full-fledged remakes enhance the gaming experience.
The most noticeable change in a remake is updated, more realistic graphics. As far as remakes go, there is no downside to redoing a game with more realistic graphics. The core game mechanics are basically the same, but everything gets more realistic presentation. There may be nostalgia factor involved in playing games the way you originally played them for the first time when you were a child, but in entirety, being able to play your favorite game with more realistic presentation style, such as photorealistic backgrounds, detailed character models, and enhanced color and atmosphere only adds to the gaming experience. Graphical enhancements also lead to other non-graphical enhancements and widen the variety, and open the door to things that are impossible to achieve in the original because of the graphical technology of the original's platform does not support them.
The Nintendo DS remake of the Famicom/NES classic Final Fantasy III. One great feature of the remake is the way each character gained a unique appearance. Fans of the original version of the game will remember that all four characters are basically palette swaps of each other, and their appearance was depends on their job class. The graphics technology of the NES days were too primitive to create four unique characters in a game with over 20 job classes. However, the Nintendo DS remake's graphical enhancement enabled the idea of four unique characters which consequently led to backstories and character personality development for them, which the original version lacked.
Raytracing will one day replace rasterization. It enables graphics and special effects that are too time consuming to implement in a rasterization environment. The video game industry has not yet gone into raytracing. When real-time raytracing becomes mainstream, rasterization will go the way of the dodo, and the focus will be balanced between graphics and gameplay. Final Fantasy should go the 1080p 3D Crystal Tools route. The mainline Final Fantasy games should be in 1080p 3D Advent Children quality graphics and symphonic soundtracks when real-time raytracing becomes a reality on the consoles. Therefore, when real-time raytracing becomes a reality, Final Fantasy I and II would be remade in 1080p 2D as downloadable games, and the rest of the mainline Final Fantasy games would be remade with 1080p Advent Children quality graphics. The 1080p 2D remakes of Final Fantasy I and II would be available for download forever on PC, on the next generation Nintendo console, and on the PS3 and PS4, and on the Xbox 360 and 720, and so on. Mario, Zelda, and Fire Emblem should also go the clear cut HD route. Castlevania should go the HD 2.5D route. Mega Man may go whatever route it wants to, but not overdo the same route.
Tuesday, January 20, 2009
A Historic American Event
Wednesday, December 31, 2008
2008 in review
Tuesday, December 30, 2008
My favorite video game franchises
10. Star Fox - favorite game: Star Fox Adventures
9. Castlevania - favorite game: Castlevania: The Dracula X Chronicles
8. Front Mission - favorite game: (the jury is still out on that)
7. Seiken Densetsu (Mana) - favorite game: Seiken Densetsu 3
6. Dragon Quest - favorite game: Dragon Quest III
5. SaGa - favorite game: (the jury is still out on that)
4. Fire Emblem - favorite game: Fire Emblem: Seisen no Keifu
3. Star Wars - favorite game: Star Wars: Empire at War
2. SimCity / Cities XL - favorite game: SimCity 4
1. Final Fantasy - favorite game: Final Fantasy X
Sunday, December 28, 2008
TZ doctrine tenet #16: You must not feed the dragon
The 2008 Beijing Summer Olympic games is 100% propaganda and is similar to the 1936 Berlin Summer Olympic games. The Chinese Communist Party is analogous to the National Socialist Workers (Nazi) Party of Germany.
The People's Republic of China is known for its absolute intolerance for political dissent, just like Nazi Germany. Political dissidents and Falun Gong practitioners are treated like criminals. The Chinese Communist party routinely arrests and incarcerates them, usually for long periods of time and without trial. Among them, there are wide reports of brutal torture, forced confessions, and forced labor. Freedom of assembly and association is severely limited.
I detest the Chinese Communist Party for the following reasons:
- Legislation based on false claims and allegations
- Cracking down on political dissent
- Cracking down on beneficial or therapeutic lifestyles (such as Falun Gong)
- Censoring access to information needed for political dissent
- Imposing capital punishment for minor offenses
- Imposing capital punishment on children
- False executions
- Exporting dangerous goods to Western countries
- Willfulling orphaning children
- Willfulling taking adult children away from parents
More people are executed in the People's Republic of China than the rest of the world combined. The People's Republic of China imposes the death penalty for the most crimes of any country on planet Earth, including several crimes that would be punished as misdemeanors if they were committed in the United States or Great Britain. Official statistics claim that 470 people are executed in 2007, but the real figure is as high as 10,000.
Children of the executed are cursed and ignored by the communities, and they are abused or enslaved in child labor. They often lose both of their parents in execution. Children who are orphaned by execution never get good jobs or attend college. The government has executed their parents behind children's backs.