Tuesday, August 30, 2016

Ayra's moveset in Super Smash Bros. (as a celebration of the 20th anniversary of Fire Emblem 4)

20 years ago, on May 14, Fire Emblem: Genealogy of the Holy War was first released in Japan for the Super Famicom. I find that Ayra would make the best representative for the game in Super Smash Bros. Sigurd and Seliph are too similar to Marth, and have a holy weapon that resembles Marth's Falchion, so they could appear as alternate skins of Marth (as Sigurd was in Project M), while Leaf would be an alternate of Roy. Inspiration from Lyndis' Project M moveset could be used. Like Marth, Roy, and Cloud, Ayra would speak Japanese, and would be voiced by Seiko Yoshida. Her sword would be a bit longer than Marth's sword, probably as long as Ghirahim's blade or Saki Amamiya's laser blade. The sweetspots of her sword are both the hilt and the tip. The sourspot is the middle of the sword. The hilt would stun the opponent and allow for combos, but the tilt would not.

Ayra is a combo-based swordfighter. Her jab, tilt, and smash attacks are combos.

Marth and Lucina's swords would be lengthened to reduce Ayra's advantage over them, and they would get a speed buff (especially for Lucina). Link's sword would be at the length as it was portrayed in The Legend of Zelda: Twilight Princess. Ayra's Up Tilt and Up Smash would be overridden by Meteor Smashes. Ayra's range will be part of her hurtbox, so that those with less range would counter or punish her attacks. For example, Jigglypuff would use Rest to counter Ayra's Side Tilt or Side Smash attacks.

Ayra's Moveset

Jab attack: Ayra has a long jab string consisting of a slap (stronger than Peach's jab, done in an arc), punch, kick, two horizontal sword swings, a downward arc sword swing, an upward arc sword swing, a series of five swift sword swings (similar to Samurai Goroh would do as an Assist Trophy), and then a run-through (dashing stab). It does a total of 50% damage if all attacks land. However, the higher the damage the opponent already has before the combo, the harder it is to land the full jab string.

Side Tilt: Ayra's Side Tilt is about as strong as most other characters' Smash attacks. It's similar a critical attack done using the Practice Katana in Fire Emblem Fates. It involves a far-reaching kick, followed by a downward arc and upward arc, and horizontal slash similar to Ike's Side Tilt.

Up Tilt: Ayra's Up Tilt is a combination of Shulk's Up Tilt and Marth's Up Tilt, and if it connects, it's followed by jump slash and a slamming slash.

Side Smash: Ayra's strongest smash attack. It hits twice, in a way similar to the normal attack animation of Fire Emblem: Genealogy of the Holy War, and the first hit buries the opponent.

  • Brass Katana: 7% damage each hit. KOs at 100%.
  • Iron Katana: 8% damage each hit. KOs at 90%.
  • Steel Katana: 9% damage each hit. KOs at 80%.
  • Silver Katana: 10% damage each hit. KOs at 70%.
  • Ayra's Katana: 12% damage each hit mid-blade, 14% at the tip, 16% at the hilt. KOs at 60% damage mid-blade, 40% at the tip, 20% at the hilt.

Up Smash: Ayra's second strongest smash attack. It hits twice, similar to the upward critical attack animation in the Tellius games.

  • Brass Katana: 5% damage each hit. KOs at 150%.
  • Iron Katana: 6% damage each hit. KOs at 130%.
  • Steel Katana: 7% damage each hit. KOs at 120%.
  • Silver Katana: 8% damage each hit. KOs at 100%.
  • Ayra's Katana: 10% damage each hit. KOs at 75%.

Neutral Air: Ayra's neutral-aerial would be a circular slash, like Samus's Up Special.

Up Air: Ayra's up-aerial would be a two-hit move, first attack similar to Ike and second attack similar to Link.

Down Air: Ayra's down-aerial would be similar to Ike's, but stall and fall like Toon Link's

Neutral Special: Magic Sword / Kodachi: When using Ayra's Katana, Ayra charges this powerful move up to as long as Cloud's Down Special move. If Ayra's Katana is used, it results in a magic sword projectile, like Flame Edge, Thunder Edge, Wind Edge, and Blizzard Edge. If using Brass Katana, Iron Katana, Steel Katana, or Silver Katana, she charges this move as long as Marth's Shield Breaker, and it results in a Kodachi, that is, the katana being thrown like a boomerang.

Side Special: Draw Thrust: This is similar to a critical attack animation in Genealogy of the Holy War and Thracia 776, as well as a dashing attack animation of the Myrmidon/Samurai and Swordmaster classes in the 3DS Fire Emblem games. Like Ike's Side Special, it's also chargeable, but longer than that. Excellent for horizontal recovery.

Down B: Ninja Counter: Ayra's counter move hits five times, and the damage varies, but deals half the damage of the original attack, or full if she has at least 100% damage. It is similar to a critical attack animation in Fire Emblem: Genealogy of the Holy War and Thracia 776, where a Myrmidon or Swordmaster would warp horizontally around the enemy before dealing the critical hit, and has great knockback.

Up B: Angular Draw: This is similar to a critical Swordmaster attack animation in Genealogy of the Holy War and Thracia 776, where a Swordmaster would fly straight across and when contacting the enemy, fly straight up in a flash and then fall back down. This is true when the move is executed on the ground, but in the air, Ayra flies straight up then across.

Final Smash: Astra: In Genealogy of the Holy War, the maximum number of hits a Swordmaster can deal is 40, if the Brave Sword is equipped. This Final Smash is invariably lethal, and would be similar to Bayonetta's Witch Time. With this Final Smash, Ayra puts the victim in Witch Time until she deals 40 hits. The moves used may vary and the amount of damage varies.


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