Friday, July 31, 2015

Ayra from FE4 - Moveset

I find that Ayra from Fire Emblem: Genealogy of the Holy War has some unique moveset options, partly based on animations from her original game and from Fire Emblem: Shadow Dragon, and Fire Emblem Awakening. 

Ayra's moveset is based in part on weapon use strategy when playing a Fire Emblem game, which she would start out with an Iron Sword, then Steel Sword (which is slightly longer and stronger than predecessor), then Silver Sword (which is somewhat stronger), and finally after dealing 50 hits with each, her trademark katana pictured in the supplied image in the previous post, which would last until indefinitely. The sequence would restart when she is KO'd.

Neutral Attack: Ayra's neutral chain attack would be somewhat similar to Samurai Goroh's Assist Trophy attack. Initially, the Iron Sword is used, then the Steel Sword, then the Silver Sword, then Ayra's Blade (a katana shown in the artwork in the previous post of this blog).

Side Tilt Attack: Her side tilt attack would be similar to a Myrmidon/Swordmaster attack animation in Fire Emblem: Path of Radiance and Radiant Dawn.

Side Smash Attack: Ayra's side smash attack is based on the Myrmidon/Swordmaster normal attack animation in Genealogy of the Holy War and Thracia 776, where she slashes in a downward arc fashion and then in an upright arc fashion. 

Up Smash Attack: Ayra's up smash attack is based on a critical attack animation in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.

Down Smash Attack:

Neutral Special: Astra - Ayra charges up her speed and strength, up to 10 seconds, and how long the duration of the effects depends on how long you charge it. If you tap it for only a split second, Ayra would only deal half as much damage. If you charge it for 1.5 seconds, she will deal 1.5 times as much damage. The damage dealt is multiplied by the number of seconds the Astra is charged. However, it comes with ending lag, leaving Ayra open for attack for 3-6 seconds depending on how long you charge it. If the charging is interrupted by an attack, it will reset. The effect will only last for five attacks.

Side Special: Horizontal Swipe - based on a critical attack animation in Genealogy of the Holy War and Thracia 776. 

Up Special: Angular Swipe - based on a critical attack animation in Genealogy of the Holy War and Thracia 776, where a Myrmidon/Swordmaster would fly horizontally and then vertically when the attack connects. It's a perfect recovery move that combines horizontal and vertical recovery. If Ayra is knocked far away from the stage and above it or jumps under the stage, she would recover horizontally then vertically to grab the edge.

Down Special: Warp Around Counter - based on a critical attack animation in Genealogy of the Holy War and Thracia 776, when a Myrmidon/Swordmaster warps around the enemy before the attack connects. In Smash Bros., as a tradition for Fire Emblem characters, this is a melee counter move.

Pummel: Ayra impales the opponent downward. It will KO at 96%.

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